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Vibrez live scenes / Singapore or London / Current openings

Junior Game Designer

Vibrez is social gaming through live rooms, challenges, community play, recognition, recaps, and events. It launches with Sports, Nightlife & Entertainment, and Influencer & Creator districts. We're hiring people who can make the first communities worth returning to.

Before you apply

The practical shape of this role.

Assessment includedAn assessment is part of the application.
Commitment
Full-timeBest fit for a junior game designer who can turn ideas into clear systems and learn through playtesting.
Location
Singapore or LondonTerritory-specific employment and eligibility requirements will be confirmed during recruitment.
Compensation
€28,000–€38,000 gross per yearPaid in the applicable local-currency equivalent.
Start date
August or September 2026The exact start date will be agreed during the recruitment process.

The pitch

A Sports room moves with a matchday challenge. A creator leads a community mission. A live entertainment room becomes a gathering people share and return to. That is Vibrez: three launch districts connected by participation, community movement, recognition, and recaps. We're hiring the people who can make those first rooms feel alive.

What you will build

You will help create social game experiences that are easy to join, rewarding to replay, and more exciting with other people in the room. You will work across challenge concepts, rules, scoring, progression, rewards, live-room dynamics, and result experiences.

What you will do

  • Design and document challenge concepts, game loops, rules, scoring systems, progression, rewards, streaks, and ranking behaviour.
  • Prototype mechanics with spreadsheets, paper, interactive tools, engines, or lightweight code, then playtest and iterate.
  • Create content and variations that support replay, rivalry, community participation, and shared results.
  • Work with designers and engineers on clarity, edge cases, fair play, moderation, privacy, and age-appropriate safeguards.

Who you are

You have a portfolio, prototype, mod, student project, game jam entry, design document, or shipped project that demonstrates your game-design thinking. You understand game loops, motivation, progression, balance, feedback, rewards, and the value of changing a first version when evidence says to.

What we offer

Direct collaboration with founders, product, design, engineering, and commercial teams. You will help shape a new social gaming category while building the systems, experiences, and launch loops that make every room come alive.

How to apply

Send your CV or LinkedIn, two to four relevant examples, a breakdown of one game or system you designed, and your availability and current location.